texured ring
HTML
<canvas id='cv' width=600 height=600></canvas>
<img src='http://www.mygeo.info/wallpaper/land_ocean_ice_1024.jpg' id='ig' />
JavaScript
var cv = document.getElementById('cv');
var ig = document.getElementById('ig');
var ctx = cv.getContext('2d');
// draw the part of img defined by the rect (startX, startY, endX, endY) inside
// the circle of center (cx,cy) between radius (innerRadius -> outerRadius)
// - no check performed -
function drawRectInCircle(img, cx, cy, innerRadius, outerRadius, startX, startY, endX, endY) {
var angle = 0;
var step = 1 * Math.atan2(1, outerRadius);
var limit = 2 * Math.PI;
ctx.save();
ctx.translate(cx, cy);
while (angle < limit) {
ctx.save();
ctx.rotate(angle);
ctx.translate(innerRadius, 0);
ctx.rotate(-Math.PI / 2);
var ratio = angle / limit;
var x = startX + ratio * (endX - startX);
ctx.drawImage(img, x, startY, 1, (endY - startY), 0, 0, 1, (outerRadius - innerRadius));
ctx.restore();
angle += step;
}
ctx.restore();
}
var cx = 300,
cy = 300;
var innerRadius = 0;
var outerRadius = 300;
var startX = 0,
endX = 1361,
startY = 0,
endY = 681;
drawRectInCircle(ig, cx, cy, innerRadius, outerRadius, startX, startY, endX, endY);