x = 0;
y = 0;
speed = 5;
angle = 0;
mod = 0;
canvas = document.getElementById("canvas");
context = canvas.getContext("2d");
car = new Image();
car.src = "http://i.imgur.com/uwApbV7.png";
window.addEventListener("keydown", keypress_handler, false);
window.addEventListener("keyup", keyup_handler, false);
var moveInterval = setInterval(function () {
draw();
}, 30);
function draw() {
context = canvas.getContext("2d");
context.clearRect(0, 0, 800, 800);
context.fillStyle = "rgb(200, 100, 220)";
context.fillRect(50, 50, 100, 100);
x += (speed * mod) * Math.cos(Math.PI / 180 * angle);
y += (speed * mod) * Math.sin(Math.PI / 180 * angle);
context.save();
context.translate(x, y);
context.rotate(Math.PI / 180 * angle);
context.drawImage(car, -(car.width / 2), -(car.height / 2));
context.restore();
}
function keyup_handler(event) {
if (event.keyCode == 87 || event.keyCode == 83) {
mod = 0;
}
}
function keypress_handler(event) {
console.log(event.keyCode);
if (event.keyCode == 87) {
mod = 1;
}
if (event.keyCode == 83) {
mod = -1;
}
if (event.keyCode == 65) {
angle -= 5;
}
if (event.keyCode == 68) {
angle += 5;
}
}
<body>
<h1>WASD To Move</h1>
<canvas id="canvas" width="800" height="800"></canvas>
</body>
#canvas {
border: 2px solid #333;
}