JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="enemy" width="800" height="500"></canvas>
CSS
#enemy
{
background:black;
border:1px solid white;
}
JavaScript
var enemyCtx = document.getElementById('enemy').getContext('2d');
var game =
{
w: 800,
h: 500
};
var enemies = [];
window.addEventListener('load', function()
{
for (var i = 0; i < 200; i++)
{
enemies[enemies.length] = new Enemy();
}
update();
}, false);
var buffer = document.createElement('canvas');
buffer.width = 42;
buffer.height = 42;
var bufferCtx = buffer.getContext('2d');
drawEnemy(bufferCtx, 5, 5, 32, 32, 'red');
function update()
{
for (var i = 0; i < enemies.length; i++)
{
enemyCtx.clearRect( enemies[i].x,
enemies[i].y,
enemies[i].x + enemies[i].width,
enemies[i].y + enemies[i].height);
}
for (var i = 0; i < enemies.length; i++)
{
enemies[i].x-=5;
enemyCtx.drawImage(buffer, enemies[i].x-5, enemies[i].y-5);
}
requestAnimationFrame(update);
}
function drawEnemy(ctx, x, y, width, height, colour)
{
ctx.lineWidth = 1;
ctx.strokeStyle = colour;
ctx.strokeRect(x + 0.5, y + 0.5, width, height);
}
function Enemy()
{
this.x = Math.random()*game.w;
this.y = Math.random()*game.h;
this.width = 32;
this.height = 32;
}
(function()
{
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x)
{
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element)
{
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id =...