JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://www.jchartfx.com/libs/jQuery/jquery-1.7.1.js"></script>
<script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script>
<script src="http://www.jchartfx.com/libs/v7/current/js/jchartfx.system.js"></script>
<script src="http://www.jchartfx.com/libs/v7/current/js/jchartfx.coreVector.js"></script>
<link rel="stylesheet" href="http://www.jchartfx.com/libs/v7/current/styles/Attributes/jchartfx.attributes.css">
<link rel="stylesheet" href="http://www.jchartfx.com/libs/v7/current/styles/Palettes/jchartfx.palette.css">
<canvas width="600" height="400" style="display:none"></canvas>
<div id="currentChart" style="width:600px; height:400px;"></div>
<br/><br/>
<a id="save">Save</a>

JavaScript

$(document).ready(function(){
		    var chart = new cfx.Chart();
		    // Configure the chart here
		    chart.setGallery(cfx.Gallery.Bar);
            //
			chart.create("currentChart");
			
		});
			
		$("#save").on("click", function () {
            // Obtain the chart's div  tag
		    var html1 = $("svg.jchartfx").parent().html();
            // Filter the SVG tag only
		    var html = html1.substring(html1.indexOf("<svg"));
            // Since CSS is used, a reference to the external css must be added to the SVG. This is not needed if CSS is not used
		    html = "<?xml-stylesheet href=\"http://www.jchartfx.com/libs/v7/current/styles/Attributes/jchartfx.attributes.css\" type=\"text/css\"?>" + html;
		    html = "<?xml-stylesheet href=\"http://www.jchartfx.com/libs/v7/current/styles/Palettes/jchartfx.palette.css\" type=\"text/css\"?>" + html;

            var canvas = document.querySelector("canvas");
    	    context = canvas.getContext("2d");
    	    var imgsrc = 'data:image/svg+xml;base64,' + btoa(html);
    	    var image = new Image;
            image.src = imgsrc;
            // This function creates the PNG and saves it to disk
            image.onload = function() {
	            context.drawImage(image, 0, 0); 
	            var canvasdata = canvas.toDataURL("image/png"); 
	            var a = document.createElement("a");
	            a.download = "sample.png";
	            a.href = canvasdata;
	            a.click();
            };
        });