BABYLON.Scene.prototype.getMeshesByTags = function(tagsQuery) {
var meshes = this.meshes;
if (tagsQuery === undefined) { // returns all meshes
return meshes;
}
var meshesByTags = [];
if (tagsQuery === "") { // returns meshes which have at least one tag
for(var i in meshes) {
var mesh = meshes[i];
if(mesh.tags && mesh.tags !== []) {
meshesByTags.push(mesh);
}
}
}
else {
var toEvaluate = tagsQuery.replace(/[\w-]+/g, function(r) { return "mesh.tags[\"" + r + "\"]"; });
for(var i in meshes) {
var mesh = meshes[i];
if(mesh.tags && eval(toEvaluate)) {
meshesByTags.push(mesh);
}
}
}
return meshesByTags;
}
if (BABYLON.Engine.isSupported()) {
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 0, -10), scene);
var light = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 100, 100), scene);
var cube = BABYLON.Mesh.CreateBox("Box", 2, scene);
var alpha = 0;
cube.scaling.x = 0.5;
cube.scaling.z = 3.5;
var cube2 = cube.clone();
cube2.name = "Box2";
cube2.rotation.y = Math.PI/4;
var cube3 = cube.clone();
cube3.name = "Box3";
cube3.rotation.x = Math.PI/4;
var cube4 = cube.clone();
cube4.name = "Box4";
cube4.rotation.Z = Math.PI/4;
cube.tags = [];
cube.tags["tag1"] = true;
cube.tags["tag2"] = true;
cube.tags["tag3"] = true;
cube2.tags = [];
cube2.tags["tag1"] = true;
cube2.tags["tag3"] = true;
cube2.tags["tag4"] = true;
cube3.tags = [];
// cube4 doesn't have the tags property
// Material
var material = new BABYLON.StandardMaterial("default",...
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