function drawShape(){
// get the canvas element using the DOM
var canvas = document.getElementById('tutorial');
// Make sure we don't execute when canvas isn't supported
if (canvas.getContext){
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
var sideA = 30;
var angleB = 0.57;
var sideC = 60;
var x = 25;
var y = 25;
// Outline triangle
ctx.beginPath();
ctx.moveTo(x,y);
ctx.lineTo(x+sideC,y);
ctx.rotate(angleB);
ctx.lineTo(x+sideC+sideA,y);
ctx.rotate(-angleB);
ctx.lineTo(x,y);
ctx.stroke();
} else {
alert('You need Safari or Firefox 1.5+ to see this demo.');
}
}
drawShape();
<html>
<head>
<title>A canvas lineTo example</title>
<meta name="DC.creator" content="Kamiel Martinet, http://www.martinet.nl/">
<meta name="DC.publisher" content="Mozilla Developer Center, http://developer.mozilla.org">
<style type="text/css">
body { margin: 20px; font-family: arial,verdana,helvetica; background: #fff;}
h1 { font-size: 140%; font-weight:normal; color: #036; border-bottom: 1px solid #ccc; }
canvas { border: 2px solid #000; float: left; margin-right: 20px; margin-bottom: 20px; }
pre { float:left; display:block; background: rgb(238,238,238); border: 1px dashed #666; padding: 15px 20px; margin: 0 0 10px 0; }
</style>
</head>
<body onload="drawShape();">
<h1>A canvas <code>moveto</code> example</h1>
<div>
<canvas id="tutorial" width="150" height="150"></canvas>
<pre>
function drawShape(){
// get the canvas element using the DOM
var canvas = document.getElementById('tutorial');
// Make sure we don't execute when canvas isn't supported
if (canvas.getContext){
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
// Filled triangle
ctx.beginPath();
ctx.moveTo(25,25);
ctx.lineTo(105,25);
ctx.lineTo(25,105);
ctx.fill();
// Stroked triangle
ctx.beginPath();
ctx.moveTo(125,125);
ctx.lineTo(125,45);
ctx.lineTo(45,125);
ctx.closePath();
ctx.stroke();
} else {
alert('You need Safari or Firefox 1.5+ to see this demo.');
}
}
</pre>
</div>
</body>
</html>