JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
var Test = new function () {
var scene = new THREE.Scene(),
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000),
renderer = new THREE.WebGLRenderer()
camera.position.set(-5, 5, 5);
camera.rotation.order = 'YXZ';
camera.rotation.y = -Math.PI / 4;
camera.rotation.x = Math.atan(-1 / Math.sqrt(2));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true
var light = new THREE.AmbientLight(0xffffff)
light.position.set(150, 100, 100)
scene.add(light);
this.init = function () {
$('body').append(renderer.domElement);
Test.render();
}
this.render = function () {
requestAnimationFrame(Test.render);
renderer.render(scene, camera);
}
this.getScene = function getScene() {
return scene
}
}
var CreateSimpleMesh = new function () {
var xy = [],
maxX = 7,
maxY = 10,
river = [[0, 5], [0, 4], [1, 3], [2, 2], [3, 2], [4, 1], [5, 1], [6, 0]],
grassGeometry = new THREE.BufferGeometry(),
grassVertexPositions = []
this.init = function () {
for (i = 0; i < maxX; i++) {
for (j = 0; j < maxY; j++) {
xy.push([i, j])
}
}
for (var i = 0; i < xy.length; i++) {
grassVertexPositions.push([xy[i][0], xy[i][1], 0])
grassVertexPositions.push([xy[i][0] + 1, xy[i][1], 0])
grassVertexPositions.push([xy[i][0], xy[i][1] + 1, 0])
grassVertexPositions.push([xy[i][0] + 1, xy[i][1] + 1, 0])
grassVertexPositions.push([xy[i][0], xy[i][1] + 1, 0])
grassVertexPositions.push([xy[i][0] + 1, xy[i][1], 0])
}
for (var i = 0; i < grassVertexPositions.length; i++) {
for (var j = 0; j < river.length; j++) {
if (river[j][0] == grassVertexPositions[i][0] && river[j][1] == grassVertexPositions[i][1])...