JSFiddle - React, Tailwind, and code Playground
by gigablox
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<div id="content">
<div id="box"></div>
</div>
CSS
html,body{
height:100%;
width:100%;
padding:0px;
margin:0px;
}
#content{
width:100%;
height:100%;
position:relative;
}
#box{
position:absolute;
background:orange;
height:100px;
width:100px;
bottom:100px;
right:100px;
}
JavaScript
function Terrain(){
this.container = document.getElementById('content');
this.camera;
this.scene;
this.renderer;
this.light;
this.computeZ = function(meshHandle, cameraHandle, faceHeight, targetHeight){
var face = meshHandle.geometry.vertices[2]
var vFOV = cameraHandle.fov * Math.PI / 180;
var vHeightPartial = 2 * Math.tan( vFOV / 2 );
var p1 = faceHeight * window.innerHeight;
var p2 = face.z * vHeightPartial;
var p3 = targetHeight * vHeightPartial;
var p4 = targetHeight * p2;
var p5 = p1 + p4;
var z = p5/p3;
return z;
}
this.computeX = function(meshHandle, cameraHandle, faceHeight, targetHeight){
var div = document.getElementById('box');
var divDim = div.getBoundingClientRect();
var y = ((divDim.left + (targetWidth/2)) / window.innerHeight ) * 2 + 1;
return y;
}
this.computeY = function(meshHandle, cameraHandle, faceHeight, targetHeight){
var div = document.getElementById('box');
var divDim = div.getBoundingClientRect();
var y = ((divDim.top + (targetHeight/2)) / window.innerHeight ) * 2 + 1;
return y;
}
this.init();
}
Terrain.prototype.init = function () {
this.camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
this.scene = new THREE.Scene();
this.geometry = new THREE.BoxGeometry(20, 20, 20);
this.material = new THREE.MeshPhongMaterial();
this.mesh = new THREE.Mesh( this.geometry, this.material );
this.scene.add( this.mesh );
var ambient = new THREE.AmbientLight( 0x00ff00, 0.5 );
this.scene.add( ambient );
this.renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
this.renderer.setPixelRatio( window.devicePixelRatio );
this.renderer.setSize( window.innerWidth, window.innerHeight );
this.container.appendChild(this.renderer.domElement );
window.animations['terrain'] = this.animate.bind(this);
window.addEventListener( 'resize', this.onWindowResize.bind(this), false );
}
Terrain.prototype.onWindowResize =...