JSFiddle - React, Tailwind, and code Playground
by gbear
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.8/pixi.min.js"></script>
<script src="https://cdn.rawgit.com/pixijs/pixi-spine/master/bin/pixi-spine.min.js"></script>
<script src="https://cdn.rawgit.com/pixijs/pixi-spine/gpupatch/gpupatch/SkinnedMeshPatch.js"></script>
<script src="https://cdn.rawgit.com/pixijs/pixi-extra-filters/master/bin/pixi-extra-filters.min.js"></script>
<canvas class="js-canvas" width="640" height="480"></canvas>
JavaScript
var spineContainer = null;
var atlas_src =
"\n" +
"aaaa.png\n" +
"size: 128,32\n" +
"format: rgba8888\n" +
"filter: linear,linear\n" +
"repeat: none\n" +
"cooltime_gauge33\n" +
" rotate: true\n" +
" xy: 2, 2\n" +
" size: 22, 42\n" +
" orig: 42, 42\n" +
" offset: 0, 0\n" +
" index: -1\n" +
"cooltime_gauge42\n" +
" rotate: true\n" +
" xy: 46, 2\n" +
" size: 22, 40\n" +
" orig: 42, 42\n" +
" offset: 0, 2\n" +
" index: -1\n" +
"cooltime_gauge51\n" +
" rotate: false\n" +
" xy: 88, 2\n" +
" size: 22, 22\n" +
" orig: 42, 42\n" +
" offset: 0, 20\n" +
" index: -1\n";
function runMain() {
var renderer = PIXI.autoDetectRenderer(1920, 1080,{backgroundColor:0xff0000});
document.body.appendChild(renderer.view);
// create the root of the scene graph
var stage = new PIXI.Container();
var atlas = new PIXI.spine.SpineRuntime.Atlas(atlas_src, 'https://raw.githubusercontent.com/SeminYun/test/master/asset/');
// create base textures
for (var i in atlas.pages) {
var page = atlas.pages[i];
atlas.updateUVs(page);
var base_texture = page.rendererObject;
var regions = atlas.regions;
for (var i in regions) {
var region = regions[i];
var texture = createTextureByRegion(region);
var spr = new PIXI.Sprite(texture);
spr.position.set(i*50, 0);
stage.addChild(spr);
}
}
animate();
var elased = Date.now();
var delta = 0;
function animate() {
delta = (Date.now() - elased)/1000;
elased = Date.now();
requestAnimationFrame(animate);
renderer.render(stage);
}
};
runMain();
function createTextureByRegion(region) {
var spriteRect = new PIXI.Rectangle(
region.x,
region.y,
region.width,
region.height);
//region.rotate ? region.height : region.width,
//region.rotate ?...