JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div class="tubeframe" id="video-frame-155" style="">
<iframe title="YouTube video player" width="350" height="262" src="http://www.youtube.com/embed/hc5xkf9JqoE?HD=1;rel=0;showinfo=0;autohide=1" frameborder="0" allowfullscreen="" id="video-frame-155-frame"></iframe>
</div>
</body>
</html>
JavaScript
var source_tag = document.createElement("script");
var first_source_tag = document.getElementsByTagName("script")[0];
first_source_tag.parentNode.insertBefore(source_tag, first_source_tag);
// This function will be called when the API is fully loaded
function onYouTubeIframeAPIReady() {
YT_ready(true)
console.log("api loaded! yikes")
}
function getFrameID(id){
var elem = document.getElementById(id);
if (elem) {
if(/^iframe$/i.test(elem.tagName)) return id; //Frame, OK
// else: Look for frame
var elems = elem.getElementsByTagName("iframe");
if (!elems.length) return null; //No iframe found, FAILURE
for (var i=0; i<elems.length; i++) {
if (/^https?:\/\/(?:www\.)?youtube(?:-nocookie)?\.com(\/|$)/i.test(elems[i].src)) break;
}
elem = elems[i]; //The only, or the best iFrame
if (elem.id) return elem.id; //Existing ID, return it
// else: Create a new ID
do { //Keep postfixing `-frame` until the ID is unique
id += "-frame";
} while (document.getElementById(id));
elem.id = id;
return id;
}
// If no element, return null.
return null;
}
// Define YT_ready function.
var YT_ready = (function(){
var onReady_funcs = [], api_isReady = false;
return function(func, b_before){
if (func === true) {
api_isReady = true;
while(onReady_funcs.length > 0){
// Removes the first func from the array, and execute func
onReady_funcs.shift()();
}
}
else if(typeof func == "function") {
if (api_isReady) func();
else onReady_funcs[b_before?"unshift":"push"](func);
}
}
})();
var video = function ( videoid, frameid) {
var player;
var that;
var seconds;
var duration;
var stateChangeCallback;
var update_play = 0;
return {
...