JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new THREE.OrbitControls( camera );
    
    // axes
    scene.add( new THREE.AxisHelper( 20 ) );

    // points
    const POINTS_COUNT = 500;
    
    let geo = new THREE.BufferGeometry();
    let verts = new Float32Array(POINTS_COUNT * 3);
    
    for(var i = 0; i < POINTS_COUNT; i++) {
    	verts[i * 3 + 0] = Math.random() - .5;
      verts[i * 3 + 1] = Math.random() - .5;
      verts[i * 3 + 2] = Math.random() - .5;
    }
    
    geo.addAttribute('position', new THREE.BufferAttribute(verts, 3));
    
    let mat = new THREE.PointsMaterial();
    let o = new THREE.Points(geo, mat);
    geo.verticesNeedUpdate = true;
    setTimeout(function(){
        geo.boundingSphere.radius = 100;
    },2000)
    o.scale.multiplyScalar(30);
    o.frustumCulled = false;
    scene.add(o);
}

function animate() {

    requestAnimationFrame( animate );
    
    //controls.update();

    renderer.render( scene, camera );

}