JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html>
<body>
<p id="demo"></p>
<canvas id="demo2"></canvas>
<canvas id="demo3"></canvas>
<button onclick="myFunction2()">Try it</button>
</body>
</html>
JavaScript
var canvas = document.getElementsById('demo2');
var canvas2 = document.getElementsById('demo3');
canvas.width = 500;
canvas.height = 500;
canvas2.width = 500;
canvas2.height = 500;
function r(context) {
var fruit2 = [[{x:100, y:200}, {x:300,y:100}]];
var fruit3 = ['hello']//[{x:25, y:150}, {x:200,y:50}];
// var fin = fruits2.push(fruits3);
// var ctx = context;
// var arr = [ctx,fin];
document.getElementById("demo").innerHTML = JSON.stringify(fruits3, null, 4);
return 7;
}
function myFunction2(){
var fruits = [];
var f = [];
var ctx = canvas.getContext('2d');
var ctx2 = canvas2.getContext('2d');
var v = r(ctx);
var d = r(ctx2);
// f.push(v);
// f.push(d);
//f.reduce((a,c) => a.then(() => wrap(c[0],c[1])), Promise.resolve());
}
/*
var animate = function(p,context){
return new Promise(function(resolve) {
var t = 1;
var runAnimation = function(){
if(t<p.length){
context.beginPath();
context.moveTo(p[t-1].x,p[t-1].y);
context.lineTo(p[t].x,p[t].y);
context.stroke();
t++;
requestAnimationFrame(function(){runAnimation()});
} else {
resolve();
}
};
runAnimation();
});
}
function wrap(ctx, lines){
return new Promise(function(resolve) {
var counter = 0;
var getAnimation = function(){
if(counter < lines.length){
lines.reduce((a, c) => a.then(() => animate(c,ctx)), Promise.resolve());
counter++;
} else {
resolve();
}
};
getAnimation();
});
}*/