JSFiddle - React, Tailwind, and code Playground
HTML
<canvas width="500" height="500"></canvas>
JavaScript
var canvas = document.querySelector("canvas"),
ctx = canvas.getContext("2d");
var x = 0;
var kitty = new Image();
kitty.src = "http://placekitten.com/g/50/50";
function draw() {
if(x >= 450) x = -50;
ctx.clearRect(0, 0, 500, 500);
ctx.drawImage(kitty, x, 10);
requestAnimationFrame(draw);
x++;
}
draw();