JSFiddle - React, Tailwind, and code Playground

HTML

<canvas width="500" height="500"></canvas>

JavaScript

var canvas = document.querySelector("canvas"),
    ctx = canvas.getContext("2d");

var x = 0;
var kitty = new Image();
kitty.src = "http://placekitten.com/g/50/50";

function draw() {
  if(x >= 450) x = -50;
  ctx.clearRect(0, 0, 500, 500);
  ctx.drawImage(kitty, x, 10);
  requestAnimationFrame(draw);
  x++;
}

draw();