JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

var renderer, scene, camera, controls;

var AXIS = new THREE.Vector3( 0.25, 1, 0 ).normalize();
var    clock = new THREE.Clock();
var    delta = 0;

var t = 0;

init();
animate();



function init() {

	// info
	info = document.createElement( 'div' );
	info.style.position = 'absolute';
	info.style.top = '30px';
	info.style.width = '100%';
	info.style.textAlign = 'center';
	info.style.color = '#fff';
	info.style.fontWeight = 'bold';
	info.style.backgroundColor = 'transparent';
	info.style.zIndex = '1';
	info.style.fontFamily = 'Monospace';
	info.innerHTML = 'Drag mouse to rotate camera';
	document.body.appendChild( info );

	// renderer
	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	// scene
	scene = new THREE.Scene();
	
	// camera
	camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
	camera.position.set( 15, 15, 15 );

	// controls
	controls = new THREE.OrbitControls( camera );
	
	// axes
	scene.add( new THREE.AxisHelper( 20 ) );
    
    // geometry
    var geometry = new THREE.SphereGeometry( 2, 16, 8 );
        
    // material
    var material1 = new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } );
    var material2 = new THREE.MeshBasicMaterial( { color: 0x00aa00, wireframe: true } );
    var material3 = new THREE.MeshBasicMaterial( { color: 0xc0c0c0, wireframe: true } );


    
    var Planet =  function ( geometry, material ) {

	    THREE.Mesh.call( this, geometry, material );
	    this.type = 'Planet';
        
        this.rotationAxis = new THREE.Vector3( 0, 1, 0 ).normalize(); // always orbit on Y
        this.rotationSpeed = Math.PI/2; // length of planet day
        
        this.orbitAxis = new THREE.Vector3( 0, 0.1, 1 ).normalize(); // y,z for orbit AXIS
        this.orbitSpeed = Math.PI / 8; // length of planet year
    };
    Planet.prototype = Object.create( THREE.Mesh.prototype );
  ...