JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false"></script>
<div id="map-canvas"></div>
CSS
html, body, #map-canvas {
height: 100%;
margin: 0px;
padding: 0px
}
pre{background:#fff;opacity:.8}
JavaScript
MERCATOR={
fromLatLngToPoint:function(latLng){
var siny = Math.min(Math.max(Math.sin(latLng.lat* (Math.PI / 180)),
-.9999),
.9999);
return {
x: 128 + latLng.lng * (256/360),
y: 128 + 0.5 * Math.log((1 + siny) / (1 - siny)) * -(256 / (2 * Math.PI))
};
},
fromPointToLatLng: function(point){
return {
lat: (2 * Math.atan(Math.exp((point.y - 128) / -(256 / (2 * Math.PI)))) -
Math.PI / 2)/ (Math.PI / 180),
lng: (point.x - 128) / (256 / 360)
};
},
getTileAtLatLng:function(latLng,zoom){
var t=Math.pow(2,zoom),
s=256/t,
p=this.fromLatLngToPoint(latLng);
return {x:Math.floor(p.x/s),y:Math.floor(p.y/s),z:zoom};
},
getTileBounds:function(tile){
tile=this.normalizeTile(tile);
var t=Math.pow(2,tile.z),
s=256/t,
sw={x:tile.x*s,
y:(tile.y*s)+s},
ne={x:tile.x*s+s,
y:(tile.y*s)};
return{sw:this.fromPointToLatLng(sw),
ne:this.fromPointToLatLng(ne)
}
},
normalizeTile:function(tile){
var t=Math.pow(2,tile.z);
tile.x=((tile.x%t)+t)%t;
tile.y=((tile.y%t)+t)%t;
return tile;
}
}
/** @constructor */
function CoordMapType(tileSize) {
this.tileSize = tileSize;
}
CoordMapType.prototype.getTile = function(coord, zoom, ownerDocument) {
var tile=MERCATOR.normalizeTile({x:coord.x,y:coord.y,z:zoom}),
tileBounds=MERCATOR.getTileBounds(tile);
var div = ownerDocument.createElement('div');
div.innerHTML =
'<pre><strong>tile:\n['+tile.x+','+tile.y+']</strong>\
\nbounds:{\nsw:['+tileBounds.sw.lat+','+tileBounds.sw.lng+'],\
\nne:['+tileBounds.ne.lat+','+tileBounds.ne.lng+']\n}</pre>';
div.style.width = this.tileSize.width + 'px';
div.style.height = this.tileSize.height + 'px';
div.style.fontSize = '10';
div.style.borderStyle = 'solid';
div.style.borderWidth = '1px';
...