JSFiddle - React, Tailwind, and code Playground
by David Thomas
CSS
/*
table {
empty-cells: show;
}
td {
width: 2em;
height: 2em;
line-height: 2em;
text-align: center;
border: 1px solid #000;
}
tbody tr:nth-child(odd) td:nth-child(even), tbody tr:nth-child(even) td:nth-child(odd) {
color: #fff;
background-color: #00f;
}
tbody tr:nth-child(even) td:nth-child(even), tbody tr:nth-child(odd) td:nth-child(odd) {
background-color: #999;
}
tbody {
counter-reset: rowNumber;
}
tr {
counter-increment: rowNumber;
counter-reset: cellNumber;
}
td {
counter-increment: cellNumber;
}
td::before {
content: counter(rowNumber, upper-alpha) counter(cellNumber, decimal);
}
*/
.odd .odd,
.even .even {
color: #fff;
background-color: #00f;
}
.even .odd,
.odd .even {
background-color: #ccc;
}
JavaScript
var chess = {
createBoard: function (dimension) {
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
tbody = document.createElement('tbody'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
table.appendChild(tbody);
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
tbody.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
document.body.appendChild(table);
chess.enumerateBoard(table);
}
},
enumerateBoard : function (board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(),
rowCounter,
len,
cells;
for (var r = 0, size = rows.length; r<size; r++){
rowCounter = String.fromCharCode(65 + r);
cells = rows[r].getElementsByTagName('td');
len = cells.length;
rows[r].className = r%2 == 0 ? 'even' : 'odd';
for (var i = 0; i<len; i++){
cells[i].className = i%2 == 0 ? 'even' : 'odd';
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = rowCounter + i;
}
}
}
};
chess.createBoard(10);