JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
var mesh, box, box2, renderer, scene, camera;
var controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(
40,
window.innerWidth / window.innerHeight,
1,
10000
);
camera.position.set( 50, 50, 150 );
scene.add( camera );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
// geometry
var geometry = new THREE.PlaneGeometry( 50, 50, 1, 1 );
// material
var material = new THREE.MeshBasicMaterial({
color: 0xffffff,
side: THREE.DoubleSide
});
// mesh
mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0, 10 );
scene.add( mesh );
var geometryBox = new THREE.BoxGeometry( 20, 20, 20);
var materialBox = new THREE.MeshBasicMaterial({
color: 0xff0000
});
// mesh
box = new THREE.Mesh( geometryBox, materialBox );
box.position.set( 0, 20, -100 );
box.material.depthTest = false;
box.renderOrder = 1000;
camera.add( box );
var geometryBox2 = new THREE.BoxGeometry( 5, 5, 5);
var materialBox2 = new THREE.MeshBasicMaterial({
color: 0x0000ff
});
// mesh
box2 = new THREE.Mesh( geometryBox2, materialBox2 );
box2.position.set( 0, 0, 20 );
scene.add( box2 );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
}