JSFiddle - React, Tailwind, and code Playground

HTML

<div id="test">keyUp</div>
<div id="result">keyUp</div>
<div id="test2">keyDown</div>
<div id="result2">keyDown</div>
<div id="test3">keyPress</div>
<div id="result3">keyPress</div>

JavaScript

var elem = document.getElementById('test'),
    elem2 = document.getElementById('test2'),
    elem3 = document.getElementById('test3'),
    result = document.getElementById('result'),
    result2 = document.getElementById('result2'),
    result3 = document.getElementById('result3'),
    oneClick = 0,
    oneClick2 = 0,
    oneClick3 = 0,
    twoClick,
    twoClick2,
    twoClick3,
    flag=1,
    flag2=1,
    flag3=1,
    intervalClick,
    intervalClick2,
    intervalClick3;
//alert(new Date().getTime());
function handler () {
    if(oneClick === 0){
        oneClick = event.timeStamp/1000;
       // alert(oneClick);
    }else{
        twoClick = event.timeStamp/1000;
      //  alert('one click:    ' +oneClick+ '/n two click:   ' +twoClick)
        intervalClick = twoClick - oneClick;
        elem.innerHTML ='interval click:   ' +intervalClick;
        result.innerHTML = 'минимум keyUp:'+flag;
        oneClick = 0;
    }
}
function handler2 () {
    if(oneClick2 === 0){
        oneClick2 = event.timeStamp/1000;
    }else{
        twoClick2 = event.timeStamp/1000;
        intervalClick2 = twoClick2 - oneClick2;
        elem2.innerHTML ='interval click:   ' +intervalClick2;
        result2.innerHTML = 'минимум keyDown:'+flag2;
        oneClick2 = 0;
    }
}
function handler3 () {
    if(oneClick3 === 0){
        oneClick3 = event.timeStamp/1000;
    }else{
        twoClick3 = event.timeStamp/1000;
        intervalClick3 = twoClick3 - oneClick3;
        elem3.innerHTML ='interval click:   ' +intervalClick3;
        result3.innerHTML = 'минимум keyPress:'+flag3;
        oneClick3 = 0;
    }
}
window.onkeyup = function(){
  if( intervalClick <flag){flag=intervalClick};
handler();
}
window.onkeydown = function(){
  if( intervalClick2 <flag2){flag2=intervalClick2};
handler2();
}
window.onkeypress = function(){
  if( intervalClick3 <flag3){flag3=intervalClick3};
handler3();
}