JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://pixelcodr.com/tutos/oimo/game/js/babylon.1.13-beta-debug.js"></script>
<script src="http://pixelcodr.com/tutos/oimo/game/js/Oimo.rev.js"></script>
<script src="http://pixelcodr.com/tutos/oimo/game/js/BABYLON.Oimo.js"></script>
<canvas id="renderCanvas"></canvas>

CSS

#renderCanvas {
    height: 500px;
    width: 100%;
}

JavaScript

var canvas,
	engine,
	scene,
	camera,
	boxSize = 4.0,
	rowTileCount = 15,  // The number of tiles in a row of our background
	colTileCount = 20,
	mazeWall = [],
	mazeFloor = [],
	mazeHeight = 60,
	mazeWidth = 80,
	sphere,
	maze = [
		[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
		[1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
		[1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 2, 0, 1],
		[1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1],
		[1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1],
		[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
	];

document.addEventListener("DOMContentLoaded", function() {
	if (BABYLON.Engine.isSupported()) {
		initScene();
	}
}, false);

window.addEventListener("resize", function () {
	if (engine) {
		engine.resize();
	}
},false);

function initScene() {
	/* Canvas, engine, scene, and lights */
	canvas = document.getElementById("renderCanvas");

	engine = new BABYLON.Engine(canvas, true);

	scene = new BABYLON.Scene(engine);
	oimo = new BABYLON.OimoJSPlugin()
	scene.enablePhysics(new BABYLON.Vector3(0,-9.81,0), oimo);

	var light = new BABYLON.PointLight("light", new BABYLON.Vector3(0 - (mazeWidth/2), 5, 0 - (mazeHeight/2)), scene);
	var light2 = new BABYLON.PointLight("light", new BABYLON.Vector3((mazeWidth/2), 5, (mazeHeight/2)), scene);

	/* Materials... all of them */
	var materialSphere = new...