JSFiddle - React, Tailwind, and code Playground
HTML
<div id="player"></div>
CSS
#player
{
background: red;
position: absolute;
height: 10px;
width: 10px;
border-radius: 50%;
}
JavaScript
// Keyboard input with customisable repeat (set to 0 for no key repeat)
//
function KeyboardController(keys, repeat) {
// Lookup of key codes to timer ID, or null for no repeat
//
var timers= {};
// When key is pressed and we don't already think it's pressed, call the
// key action callback and set a timer to generate another one after a delay
//
document.onkeydown= function(event) {
var key= (event || window.event).keyCode;
if (!(key in keys))
return true;
if (!(key in timers)) {
timers[key]= null;
keys[key]();
if (repeat!==0)
timers[key]= setInterval(keys[key], repeat);
}
return false;
};
// Cancel timeout and mark key as released on keyup
//
document.onkeyup= function(event) {
var key= (event || window.event).keyCode;
if (key in timers) {
if (timers[key]!==null)
clearInterval(timers[key]);
delete timers[key];
}
};
// When window is unfocused we may not get key events. To prevent this
// causing a key to 'get stuck down', cancel all held keys
//
window.onblur= function() {
for (key in timers)
if (timers[key]!==null)
clearInterval(timers[key]);
timers= {};
};
}
KeyboardController({
37: function() { $('#player').animate({left:'-=5px'}, 100); },
39: function() { $('#player').animate({left:'+=5px'}, 100); }
}, 100);