three.js ~ example ~ Mr.doob
2012-01-05 ~
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.js"></script>
JavaScript
var camera, scene, renderer, geometry, material, mesh1, mesh2, mesh3;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 100;
scene.add(camera);
mesh1 = new THREE.Mesh(); // sphere container
mesh2 = new THREE.Mesh(); // sphere container
mesh3 = new THREE.Mesh(); // sphere container
var R = 18; // radius
var LON = 32; var LAT = 16; // approximation
var PILAT = Math.PI/LAT;
var PILON = 2*Math.PI/LON;
var cos1,cos2,sin1,sin2,t1,t2;
var y1,y2,r1,r2,t1,t2;
var plotG = new THREE.TetrahedronGeometry(0.03);
var lineColor = new THREE.LineBasicMaterial({color: 0xaaaaaa});
var geometry = new THREE.Geometry();
for (var i=0; i<LAT; i++) // walk latitudes segments
{
t1 = Math.PI - i*PILAT;
t2 = Math.PI - (i+1)*PILAT;
y1 = Math.cos(t1); // 1 latitudes radius y-position;
y2 = Math.cos(t2); // 2 latitudes radius y-position;
r1 = Math.abs( Math.sin(t1) ); // 1 latitudes radius;
r2 = Math.abs( Math.sin(t2) ); // 2 latitudes radius;
for (var j=0; j<LON; j++) // walk longitudes segments
{
t1 = j*PILON;
t2 = (j+1)*PILON;
cos1 = Math.cos(t1);
cos2 = Math.cos(t2);
sin1 = Math.sin(t1);
sin2 = Math.sin(t2);
geometry.vertices.push(
new THREE.Vector3( r1*cos1, y1, r1*sin1 ),
new THREE.Vector3( r2*cos1, y2, r2*sin1 ),
new THREE.Vector3( r2*cos2, y2, r2*sin2 )
);
var m1 = new THREE.Mesh( plotG );
m1.position.set(r1*cos1, y1, r1*sin1);
mesh1.add(m1);
mesh3.add(m1.clone());
if (j===0 && i===LAT-1) {
var m1 = new THREE.Mesh( plotG );
...