Phaser current version test environment
Basic Phaser setup for testing
HTML
<script src="https://rawgit.com/photonstorm/phaser/master/build/phaser.min.js"></script>
<script src="http://code.jquery.com/jquery-3.1.1.min.js"></script>
<script src="http://code.jquery.com/jquery-3.1.1.min.js"></script>
<div id="test"></div>
JavaScript
// Phaser current version test environment
// Mouse position
this.game = new Phaser.Game(500, 400, Phaser.WebGL, 'test');
window.onclick = function(){
$("#test").html("");
this.game = new Phaser.Game(500, 400, Phaser.WebGL, 'test');
this.game.state.add('Boot', BasicGame.Boot);
this.game.state.start('Boot');
};
var BasicGame = function(game) {};
BasicGame.Boot = function (game) {
// nothing here
};
// initialise up our endTime var
var endTime = 0;
BasicGame.Boot.prototype =
{
preload: function() {
this.game.time.advancedTiming = true;
},
create: function()
{
},
update: function()
{
},
render: function()
{
this.game.debug.text(game.time.fps || '--', 2, 14, "#00ff00");
this.game.debug.text(Phaser.VERSION, game.world.width - 55, 14, "#ffff00");
var pos = game.input.activePointer.position;
this.game.debug.text("x:" + pos.x + " y:" + pos.y, 180, 200);
}
};