JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="mycanvas"></canvas>
JavaScript
var drawIt = function(canvasCtx, drawObj, x, y) {
drawObj.onload = function(){
canvasCtx.drawImage(drawObj, x, y);
}
};
var canvas = document.getElementById("mycanvas");
var ctx = canvas.getContext("2d");
var Image1 = new Image();
Image1.src = "https://www.google.com.br/images/srpr/logo11w.png";
function drawScreen(){
drawIt(ctx,Image1,100,100);
}
drawScreen();