JSFiddle - React, Tailwind, and code Playground

HTML

<canvas id="mycanvas"></canvas>

JavaScript

var drawIt = function(canvasCtx, drawObj, x, y) {
   drawObj.onload = function(){
       canvasCtx.drawImage(drawObj, x, y);
   }
};

var canvas = document.getElementById("mycanvas");
var ctx = canvas.getContext("2d");

var Image1 = new Image();
Image1.src = "https://www.google.com.br/images/srpr/logo11w.png";

function drawScreen(){
   drawIt(ctx,Image1,100,100);
}

drawScreen();