JSFiddle - React, Tailwind, and code Playground
by bordeux
HTML
<script src="https://code.jquery.com/jquery-git2.min.js"></script>
<script src="https://cdn.rawgit.com/kriskowal/q/v1/q.js"></script>
<script src="https://code.createjs.com/easeljs-0.8.1.min.js"></script>
<canvas></canvas>
CSS
html, body, canvas {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
html {
background: #282828;
}
JavaScript
var example = function(){
this.constructor.apply(this, arguments);
};
example.prototype.constructor = function(){
this.$canvas = $("canvas");
this.container = {};
this.objects = {};
this.resizeEvents = [];
this.prepareCanvas();
this.refreshSize();
this.bindEvents();
};
example.prototype.bindEvents = function() {
var self = this;
$(window).resize(function(){
self.refreshSize();
});
};
example.prototype.refreshSize = function() {
this.stage.canvas.width = window.innerWidth;
this.stage.canvas.height = window.innerHeight;
this.resizeEvents.forEach(function(item){
item();
});
};
example.prototype.getObject = function(name) {
return this.objects[name];
};
example.prototype.setObject = function(name, obj) {
this.objects[name] = obj;
return obj;
};
example.prototype.addResizeEvent = function(foo) {
this.resizeEvents.push(foo);
return this;
};
example.prototype.initCursor = function() {
var self = this;
var size = 50;
/**
* Circle cursor
*/
var circle = new createjs.Shape();
circle.graphics.setStrokeStyle(2).beginStroke("#171717").drawCircle(0, 0, size);
/**
* Hit area
*/
var hit = new createjs.Shape();
hit.graphics.beginFill("#000").drawCircle(0, 0, size);
circle.hitArea = hit;
var container = this.getContainer("cursor");
container.addChild(circle);
this.stage.on("stagemousemove", function(evt) {
circle.setTransform(evt.stageX, evt.stageY);
this.setChildIndex( container, this.getNumChildren()-1);
});
var drawing = this.setObject("image.mask", new createjs.Shape());
drawing.visible = false;
var lastPoint = new createjs.Point();
container.addChild(drawing);
circle.on("mousedown", function(event) {
lastPoint.x = event.stageX;
lastPoint.y = event.stageY;
});
circle.on("pressmove", function(event) {
...