JSFiddle - React, Tailwind, and code Playground
by bobslaede
HTML
<canvas id="canvas" width="400" height="520"></canvas>
CSS
#canvas{
background: #000000;
padding: 10px;
}
JavaScript
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var app = {
tick: 0,
initial_tick: 0,
fps: 60,
angle: 0,
rings: [],
color: [] // moved app.color = new Array(); up here
};
// no need to use jQuery here
app.canvas = document.querySelector('#canvas');
app.ctx = canvas.getContext("2d");
app.centerx = app.canvas.width / 2;
app.centery = app.canvas.height / 2;
app.all_finished = false;
app.config = {
delay: 10,
radius: 0,
elements: 10,
lineWidth: 0
};
// using Math.min
var shortest_side = Math.min(app.canvas.height, app.canvas.width);
app.config.lineWidth = (shortest_side/2)/app.config.elements;
app.config.radius = app.config.lineWidth * app.config.elements;
// simple generate color method
app.generateColor = function (index, max) {
var frequency = 360 / max;
var hue = ~~(frequency * index);
var color = 'hsl(' + hue + ', 70%, 50%)';
return color;
}
app.drawRing = function (ctx, x, y, rad, c, color, angle) {
ctx.beginPath();
ctx.arc(x, y, rad, angle, c);
ctx.lineWidth = app.config.lineWidth;
ctx.strokeStyle = color;
ctx.stroke();
}
app.redraw = function () {
app.ctx.clearRect(0, 0, app.canvas.width, app.canvas.height);
for (j = 0; j < app.rings.length; j++) {
if( j*app.config.delay < app.initial_tick ){
var ring = app.rings[j];
if( ring.direction == 0 ){
ring.c += ring.step;
var c = app.angle + ring.c;
var angle = app.angle;
if( ring.c >= 2*Math.PI ){
ring.c = 2*Math.PI;
ring.direction = !ring.direction;
var c =...