Edit in JSFiddle

var width = 500;
var height = 400;
var frameRate = 1/40; // Seconds
var frameDelay = frameRate * 1000; // ms
var loopTimer = false;

var newObject = function (r, m, px, py, vx, vy, col, s) {
    staticObj = (typeof s === "undefined") ? false : s;

    return {
        colour: col,
        velocity: {x:0, y:0},
        radius: r,
        mass: m,
        restitution: -0.7,
        position: {x: px, y: py},
        static: staticObj
    }
}

var balls = [
    newObject (15, 0.2, 0, 0, 0, 0, 'blue'),
    newObject (25, 0.3, 120, 120, 0, 0, 'red'),
    newObject (5, 0.1, 20, 120, 0, 0, 'yellow'),
  //  newObject (30, 0.3, 200, 200, 0, 0, 'orange', true)
];

var G = 1000;
var canvas = [];
var ctx = [];

var setup = function() {
    for (var i=0, ball = balls[0], arrCount = balls.length; i<arrCount; i++, ball = balls[i]) {
        var newCanvas = document.createElement('canvas');
        newCanvas.setAttribute('id', 'canvas'+i);
        newCanvas.setAttribute('width', width);
        newCanvas.setAttribute('height', height);
        document.getElementsByTagName('body')[0].appendChild(newCanvas);
        canvas[i] = newCanvas;
        ctx[i] = canvas[i].getContext("2d");
        ctx[i].fillStyle = balls[i].colour;
        ctx[i].strokeStyle = '#000000';
    }
loopTimer = setInterval(loop, frameDelay);
}

var loop = function() {

    for (var i=0, ball = balls[0], arrCount = balls.length; i<arrCount; i++, ball = balls[i]) {

        if ( ! ball.static ) {
        
            var theta = F = r2 = ry = rx = Dy = Dx = Fx = Fy = 0;

            for (var j=0; j<arrCount; j++) {
                if (j==i) continue;
                Dy = balls[j].position.y - ball.position.y;
                Dx = balls[j].position.x - ball.position.x;
                r = Math.sqrt(Math.pow(Dy,2) + Math.pow(Dx,2));
                theta = Math.atan2(Dy, Dx);
                F = (G*ball.mass*balls[j].mass) / (r*r);
                
                Fx += F*Math.cos(theta);
                Fy += F*Math.sin(theta);
               
            }
            
            Fx = (isNaN(Fx) ? 0 : Fx);
            Fy = (isNaN(Fy) ? 0 : Fy);
            
            var ax = Fx / ball.mass;
            var ay = Fy / ball.mass;

            ball.velocity.x += ax*frameRate;
            ball.velocity.y += ay*frameRate;
            
            ball.position.x += ball.velocity.x*frameRate*100;
            ball.position.y += ball.velocity.y*frameRate*100;


        }

    ctx[i].clearRect(0,0,width,height);
    ctx[i].save();
    ctx[i].translate(ball.position.x, ball.position.y);
    ctx[i].beginPath();
    ctx[i].arc(0, 0, ball.radius, 0, Math.PI*2, true);
    ctx[i].fill();
    ctx[i].closePath();
    ctx[i].restore();

    }

}

setup();

              
canvas {
                position: absolute;
top: 0;
left: 0;    
                margin:20px auto;
                border:1px solid #666;
                height:400px;
                width:500px;
            }