JSFiddle - React, Tailwind, and code Playground

HTML

<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="640" height="440">
    <!-- BACKGROUND -->
  <filter id="n" x="0" y="0">
    <feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="4" stitchTiles="stitch" />
  </filter>
  <rect width="640" height="440" fill="#000" />
  <rect width="640" height="440" filter="url(#n)" opacity="0.3" />
    
    <defs>
    <filter id="glow">
      <feGaussianBlur stdDeviation="5" result="coloredBlur" />
      <feMerge>
        <feMergeNode in="coloredBlur" />
        <feMergeNode in="SourceGraphic" />
      </feMerge>
    </filter>
    <!-- a transparent grey glow with no offset -->
    <filter id="black-glow">
      <feColorMatrix type="matrix" values=
      	 "0 0 0 0   0
		  0 0 0 0	0
		  0 0 0 0   0
		  0 0 0 1   0" />
      <feGaussianBlur stdDeviation="3" result="coloredBlur" />
      <feMerge>
        <feMergeNode in="coloredBlur" />
        <feMergeNode in="SourceGraphic" />
      </feMerge>
    </filter>
  </defs>
    <!-- NETTING -->
  <!-- HORIZONTAL -->
  <g style="stroke:#3f3f3f;stroke-width:1">
    <line x1="50" y1="250" x2="350" y2="250" />
    <line x1="50" y1="280" x2="350" y2="280" />
    <line x1="50" y1="310" x2="350" y2="310" />
    <!-- VERTICAL -->
    <line x1="50" y1="220" x2="50" y2="350" />
    <line x1="70" y1="220" x2="70" y2="350" />
    <line x1="90" y1="220" x2="90" y2="350" />
    <line x1="110" y1="220" x2="110" y2="350" />
    <line x1="130" y1="220" x2="130" y2="350" />
    <line x1="150" y1="220" x2="150" y2="350" />
    <line x1="170" y1="220" x2="170" y2="350" />
    <line x1="190" y1="220" x2="190" y2="350" />
    <line x1="210" y1="220" x2="210" y2="350" />
    <line x1="230" y1="220" x2="230" y2="350" />
    <line x1="250" y1="220" x2="250" y2="350" />
    <line x1="270" y1="220" x2="270" y2="350" />
    <line x1="290" y1="220" x2="290" y2="350" />
    <line x1="310" y1="220" x2="310" y2="350" />
   ...