JSFiddle - React, Tailwind, and code Playground
by anubhabB
HTML
<button id="rotate">Rotate 15deg</button>
<canvas width="95" height="95" id="cnv"></canvas>
<canvas width="95" height="95" id="cnv2"></canvas>
<canvas width="95" height="95" id="cnvSampl" hidden></canvas>
CSS
#cnv,#cnv2{
border:1px solid #ccc
}
JavaScript
var cntx = document.getElementById('cnvSampl').getContext('2d');
cntx.fillStyle = '#fc0';
cntx.fillRect(0,0,95,95);
var canv = document.getElementById('cnv');
var ctx = canv.getContext('2d');
var canv2= document.getElementById('cnv2');
var ctx2 = canv2.getContext('2d');
var img = new Image();
var imgW, imgH;
var translateX, translateY;
var axisFactor = 2;
var rot = 0;
function rotate(){
rot++;
//This is without resize
translateX = cnv.width/axisFactor;
translateY = cnv.height/axisFactor
ctx.clearRect(0,0,imgW,imgH);
ctx.save();
ctx.translate(translateX,translateY);
ctx.rotate(15*rot*0.0174532925);
ctx.drawImage(img,-translateX,-translateY);
ctx.restore();
//Resizing Canvas - this part is creating problem
var w = imgW;
var h = imgH;
var newWidth,newHeight;
var c = Math.cos(15*rot*0.0174532925);
var s = Math.sin(15*rot*0.0174532925);
if (s < 0) { s = -s; }
if (c < 0) { c = -c; }
newWidth = h * s + w * c;
newHeight = h * c + w * s ;
cnv2.width = newWidth;
cnv2.height= newHeight;
translateX = cnv2.width/axisFactor;
translateY = cnv2.height/axisFactor
ctx2.clearRect(0,0,cnv2.width,cnv2.height);
ctx2.save();
ctx2.translate(translateX,translateY);
ctx2.rotate(15*rot*0.0174532925);
ctx2.drawImage(img,-translateX,-translateY);
ctx2.restore();
}
function init(){
img.onload = function(){
imgW = img.width;
imgH = img.height;
ctx.drawImage(img,0,0,imgW,imgH);
ctx2.drawImage(img,0,0,imgW,imgH);
}
img.src = document.getElementById('cnvSampl').toDataURL();
document.getElementById('rotate').onclick = function(){
rotate();
};
}
init();