JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var mesh, renderer, scene, camera, controls;

init();

animate();

// Creating JSON material from material containing a texture
var JSONMaterial = mesh.material.toJSON();
// Loading JSON material 
var loader = new THREE.MaterialLoader();
var materialFromJSON = loader.parse(JSONMaterial);
// CONSOLE WARINING:
// THREE.MaterialLoader: Undefined texture D52ADB9E-CE20-4090-AC7A-9147C0BCBB01 
console.log(materialFromJSON);

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new THREE.OrbitControls( camera );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20, 20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxisHelper( 20 ) );

    // geometry
    var geometry = new THREE.CubeGeometry( 4, 4, 4 );
    
    // material
    var material = new THREE.MeshStandardMaterial( {
        color: 0xffffff   ,
        map: new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACYAAAAmCAYAAACoPemuAAAACXBIWXMAAAsSAAALEgHS3X78AAAAIGNIUk0AAHonAACAgwAA+mQAAIDSAAB2hgAA7OkAADmeAAAV/sZ+0zoAAADoSURBVHjaYsxKjf7PMAgBE8MgBaMOG3XYqMNGHTbqMBoBFloY2to1lUFAgB9DPDstZmBDrLosm+Hy1euDMyovXLo6+Bxm4RjAEBsZMrgchu6oxcvXkBWtVHeYgZ42nH3o6AmGE/s3MMyY2Mrw4cNHksxhpEVD0cIxgMFAT5thxsRWss1gHG3B0tNhGfnVDBaOAQPvsNauqSiO0tXWZIiNDGHIyK8e2CpJQIAf7ghdbU2qFaZUqSuRHQQrp07s3zC40hitHEWxw5AL00HlMF1tTZQMQU0wWsCOOmzUYaMOG3XYqMMGCQAMAOTyPt7pt/Z+AAAAAElFTkSuQmCC")
    });
    
    // mesh
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh...