JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
// Creating JSON material from material containing a texture
var JSONMaterial = mesh.material.toJSON();
// Loading JSON material
var loader = new THREE.MaterialLoader();
var materialFromJSON = loader.parse(JSONMaterial);
// CONSOLE WARINING:
// THREE.MaterialLoader: Undefined texture D52ADB9E-CE20-4090-AC7A-9147C0BCBB01
console.log(materialFromJSON);
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
// geometry
var geometry = new THREE.CubeGeometry( 4, 4, 4 );
// material
var material = new THREE.MeshStandardMaterial( {
color: 0xffffff ,
map: new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACYAAAAmCAYAAACoPemuAAAACXBIWXMAAAsSAAALEgHS3X78AAAAIGNIUk0AAHonAACAgwAA+mQAAIDSAAB2hgAA7OkAADmeAAAV/sZ+0zoAAADoSURBVHjaYsxKjf7PMAgBE8MgBaMOG3XYqMNGHTbqMBoBFloY2to1lUFAgB9DPDstZmBDrLosm+Hy1euDMyovXLo6+Bxm4RjAEBsZMrgchu6oxcvXkBWtVHeYgZ42nH3o6AmGE/s3MMyY2Mrw4cNHksxhpEVD0cIxgMFAT5thxsRWss1gHG3B0tNhGfnVDBaOAQPvsNauqSiO0tXWZIiNDGHIyK8e2CpJQIAf7ghdbU2qFaZUqSuRHQQrp07s3zC40hitHEWxw5AL00HlMF1tTZQMQU0wWsCOOmzUYaMOG3XYqMMGCQAMAOTyPt7pt/Z+AAAAAElFTkSuQmCC")
});
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh...