JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
// points
const POINTS_COUNT = 500;
let geo = new THREE.BufferGeometry();
let verts = new Float32Array(POINTS_COUNT * 3);
for(var i = 0; i < POINTS_COUNT; i++) {
verts[i * 3 + 0] = Math.random() - .5;
verts[i * 3 + 1] = Math.random() - .5;
verts[i * 3 + 2] = Math.random() - .5;
}
geo.addAttribute('position', new THREE.BufferAttribute(verts, 3));
let mat = new THREE.PointsMaterial();
let o = new THREE.Points(geo, mat);
o.scale.multiplyScalar(30);
o.frustumCulled = false;
scene.add(o);
}
function animate() {
requestAnimationFrame( animate );
//controls.update();
renderer.render( scene, camera );
}