JSFiddle - React, Tailwind, and code Playground
by Noreh AD
HTML
<div id="circle"></div>
<div id="origin"></div>
<div id="point"></div>
CSS
#circle {
width: 300px;
height: 300px;
position: absolute;
top: 50px;
left: 50px;
background: yellow;
border-radius: 150px;
border: 1px solid green;
}
#origin {
width: 4px;
height: 4px;
background: red;
box-shadow: 0 0 4px red;
}
#point {
width: 8px;
height: 8px;
background: blue;
border-radius: 4px;
}
JavaScript
function markCircleCenter(circ, orig) {
if (typeof circ == "string") {
var elm = document.getElementById(circ);
} else { var circle = circ; }
if (typeof orig == "string") {
var mark = document.getElementById(orig);
} else { var elm = orig; }
var width = parseInt(window.getComputedStyle(elm).width, 10);
var height = parseInt(window.getComputedStyle(elm).height, 10);
var top = parseInt(window.getComputedStyle(elm).top, 10);
var left = parseInt(window.getComputedStyle(elm).left, 10);
var markWidth = parseInt(window.getComputedStyle(mark).width, 10);
var markHeight = parseInt(window.getComputedStyle(mark).height, 10);
var circle = {
circle: elm,
x: width/2 + left,
y: height/2 + top,
};
mark.style.position = "absolute";
mark.style.top = circle.y - markWidth/2 + "px";
mark.style.left = circle.x - markHeight/2 + "px";
document.body.insertBefore(mark, elm.nextSibling);
return circle;
}
function placeObjIntoOrbit(obj) {
if (typeof obj == "string") {
var obj = document.getElementById(obj);
} else { var obj = obj; }
var objPos = {
obj: obj,
x: origin.x,
y: parseInt(window.getComputedStyle(origin.circle).top, 10) - parseInt(window.getComputedStyle(obj).width, 10) / 2,
};
obj.style.position = "absolute";
obj.style.top = objPos.y + "px";
obj.style.left = objPos.x + "px";
return objPos;
}
function rotateObj(pointX, pointY, originX, originY, angle) {
var angle = angle * Math.PI / 180.0;
return {
x: Math.cos(angle) * (pointX-originX) - Math.sin(angle) * (pointY-originY) + originX,
y: Math.sin(angle) * (pointX-originX) + Math.cos(angle) * (pointY-originY) + originY,
};
}
var angle = 0;
var origin = markCircleCenter("circle", "origin");
var point = placeObjIntoOrbit("point");
function spin() {
if (angle >= 360) { angle = 0; }
angle += 2;
var newCoor =...