JSFiddle - React, Tailwind, and code Playground
by Adrian
HTML
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<div class="text">
Lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum <span class="circled">Hello there, blah blah blah Hello there, blah blah blah </span> ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem <span class="circled rect">ipsum lorem</span> ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum
</div>
CSS
.text {
//width:250px;
line-height:18px;
padding: 10px 0 50px 40px;
z-index:0;
}
.circled {
font-style:italic;
}
JavaScript
function getCanvas(i, left, top, width, height)
{
var canvas;
var circles = document.getElementById("circles");
if (typeof circles.childNodes[i] != 'undefined')
{
canvas = circles.childNodes[i];
canvas.width=width;
canvas.height=height;
canvas.style.left=left+"px";
canvas.style.top=top+"px";
}
else
{
canvas = "<canvas "+
"width='"+width+"' "+
"height='"+height+"' "+
"style='"+
"position:absolute;"+
"z-index:0;"+
"left:"+left+"px;"+
"top:"+top+"px;"+
"pointer-events:none;"+
//"border:1px solid;"+
"' />";
circles.insertAdjacentHTML('beforeend', canvas);
}
return circles.childNodes[i];
}
function circleRect(i, rect)
{
var diameter = Math.sqrt(rect.width*rect.width+rect.height*rect.height);
var cx = (rect.right + rect.left)/2;
var cy = (rect.top + rect.bottom)/2;
var left = Math.floor(cx - diameter/2);
var top = Math.floor(cy - diameter/2);
diameter = Math.floor(diameter);
var canvas = getCanvas(i, left-1, top-1, diameter+2, diameter+2);
var ctx=canvas.getContext("2d");
ctx.beginPath();
ctx.arc(diameter/2+1,diameter/2+1,diameter/2,0,2*Math.PI);
ctx.lineWidth=2;
ctx.strokeStyle = "red";
ctx.stroke();
}
function rectRect(i, rect)
{
var canvas = getCanvas(i, rect.left-1, rect.top-1, rect.width+2, rect.height+2);
var ctx=canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(1, 1);
ctx.lineTo(rect.width+1, 1);
ctx.lineTo(rect.width+1, rect.height+1);
ctx.lineTo(1, rect.height+1);
ctx.lineTo(1, 1);
ctx.strokeStyle = "red";
ctx.lineWidth=2;
ctx.stroke();
}
function drawCircles()
{
$(".circled").each(function(i, obj) {
var rect = obj.getBoundingClientRect();
if (/\brect\b/.test(obj.className))
{
rectRect(i, rect);
}
else
...