Div Handle
by adamk33n3r
HTML
<div id="container">
<div id="controls">
<button id="close">X</button>
<button id="minimize">—</button>
<button id="move"></button>
<canvas id="canvas" width="30" height="50"></canvas>
</div>
<i></i>
</div>
CSS
div#container {
width: 200px;
height: 200px;
background-color: #222;
padding: 10px;
position: relative;
border: 2px solid black;
border-radius: 5px 0px 5px 5px;
}
div#controls {
width: 20px;
background: #222;
position: absolute;
left: 220px;
margin-top: -12px;
border: 2px solid black;
border-left: 1px dotted black;
border-bottom: none;
border-radius: 0 5px 0 0;
}
div#controls:after {
/*content: "";*/
position: absolute;
left: -1px;
border: solid;
width: 10px; height: 10px;
border-color: black;
border-width: 2px 0 0 2px;
border-top-left-radius: 5px;
}
#close, #move, #minimize {
width: 100%
}
#move {
cursor: move;
height: 25px;
}
#move:after {
content: ":::";
}
button {
padding: 0;
cursor: pointer;
border: none;
background: transparent;
outline: none;
}
i {
background-color: gray;
border-radius: 5px;
width: 100px;
height: 100px;
margin: 0px auto;
display: block;
cursor: pointer;
}
i:hover {
background-color: lightgray;
}
canvas {
position: absolute;
left: -1px;
top: 55px;
}
JavaScript
ctx = document.getElementById("canvas").getContext("2d");
ctx.translate(0.5, 0.5);
cp1=[25,15]
cp2=[0,10]
ctx.beginPath();
ctx.moveTo(20,0);
ctx.bezierCurveTo(cp1[0],cp1[1],cp2[0],cp2[1],-1,35);
ctx.strokeStyle="#000"
ctx.lineWidth=4;
ctx.stroke();
ctx.lineTo(-1,0);
ctx.lineTo(300,0);
ctx.fillStyle="#222"
ctx.fill();
ctx.closePath();
/* ctx.beginPath();
ctx.rect(cp1[0]-5,cp1[1]-5,10,10);
ctx.rect(cp2[0]-5,cp2[1]-5,10,10);
ctx.fillStyle="#ff0000"
ctx.fill(); */