Edit in JSFiddle

    var game = new Phaser.Game(640, 480, Phaser.AUTO, "", { preload: preload, create: create, update: update });
    var cursor;
    var mujer;
    function preload() {
        game.load.spritesheet("mujer", document.getElementById("imgdata").textContent, 32, 64);
    }
    function create() {
        cursor = game.input.keyboard.createCursorKeys();
        mujer = game.add.sprite(100, 100, "mujer");
        mujer.frame = 10;

        mujer.animations.add("left", [24, 25, 26, 27, 28, 29, 30, 31], 10, true);
        mujer.animations.add("right", [16, 17, 18, 19, 20, 21, 22, 23], 10, true);
        mujer.animations.add("up", [0, 1, 2, 3, 4], 10, true);
        mujer.animations.add("down", [8, 9, 10, 11, 12], 10, true);
    }
    function update() {
        if (cursor.left.isDown) {
            mujer.animations.play("left");
            mujer.x--;
        } else if (cursor.right.isDown) {
            mujer.animations.play("right");
            mujer.x++;
        } else if (cursor.up.isDown) {
            mujer.animations.play("up");
            mujer.y--;
        } else if (cursor.down.isDown) {
            mujer.animations.play("down");
            mujer.y++;
        } else {
            mujer.animations.stop();
            mujer.frame = 10;
        }
    }