var game = new Phaser.Game(800,600,Phaser.CANVAS,"particulas",{preload: preload, create: create, update: update}); var emitter; function preload(){ game.load.spritesheet("pelota","data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABmJLR0QAHgC8ANRraYMlAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4QEFDy4e4SbIdwAAAB1pVFh0Q29tbWVudAAAAAAAQ3JlYXRlZCB3aXRoIEdJTVBkLmUHAAABCElEQVQ4y2NkQAM1tuV2GiKXp2oIX1WX4HnGysDAwPDii9TvG2+1b954o5vdcrjzELJ6Rgj1n4GBgZFhTajTfVu5fQoMeMDhR04PQlbvU4TpYYRJnEhS/qEoeJedgQhw/73yT4t5dzkYGBgYmBgYGBjWhDrdJ1YzAwMDg6LgXfY1oU73GRgYGJhrbMvtQrWWFDKQCOT57wtwsJTvZ9IQuTyVgUygIXJ5KpOG8FV1sg0QvqrOBIsqcoAEzzNWJgYKAdOLL1K/ydX84ovUb6Ybb7VvkmvAjbfaN5luvNHNJtuAN7rZjLCERCgJ40rS1EnKDAz/GSzm3eU4/MjpATE2QzT/R86N5GdnAOo8cO+ednsqAAAAAElFTkSuQmCC",16,16); } function create(){ emitter = game.add.emitter(64,64,400); emitter.makeParticles("pelota",0,400,true,true); emitter.setXSpeed(-64,64); emitter.setYSpeed(-10,10); emitter.gravity = 1000; emitter.bounce.setTo(1,0.7); emitter.start(false,0,10); } function update(){ game.physics.arcade.collide(emitter); }