Auto tetris
HTML
<div id="auto-tetris"></div>
<div class="description"><span class="results">Squares left: <span id="left">200</span></span><br/><br/>Test UI for tetris algorithm. Just 2 figures: 1x4 and 2x2. Just implement function getColumnNumberForLeftFigureSquare(w, h) that finds the best place for current figure (column number for left square). And wait for the results. Size of tetris: 10 x 20.<br/><br/><a href="http://habrahabr.ru/post/230229/">Post your code here</a></div>
CSS
.description {
float: left;
font-size: 12px;
text-style: italic;
margin: 10px;
width: 150px;
}
.results {
font-size: 18px;
}
#auto-tetris {
float: left;
width: 200px;
height: 400px;
position: relative;
border: 1px solid #333;
}
.fig {
position: absolute;
}
.fig.top {
top: 0;
left: 50%;
background: #333;
}
.fig-1-1 {
width: 80px;
height: 20px;
}
.fig-1-1.top {
margin-left: -40px;
}
.fig-1-2 {
width: 20px;
height: 80px;
}
.fig-1-2.top {
margin-left: -10px;
}
.fig-2-1, .fig-2-2 {
width: 40px;
height: 40px;
}
.fig-2-1.top, .fig-2-2.top {
margin-left: -20px;
}
JavaScript
// Function should return integer from 1 to 10. It is a number of column in which will be left square of figure.
function getColumnNumberForLeftFigureSquare(w, h) {
var arr = cols.slice(0);
var order=[];
var start = 0;
var end = 9;
for(i=start;i<=end;i++)
{
order[i]=i;
}
// Сортировка колоно, по количеству свободных клеток
for(i=start;i<end;i++)
{
for(j=i+1;j<=end;j++)
{
if(arr[i]>arr[j])
{
buf = arr[i];
arr[i]=arr[j];
arr[j] = buf;
buf = order[i];
order[i]=order[j];
order[j] = buf;
}
}
}
// Поиск подходящего интервала на минимальной высоте
for(i=start;i<=end;i++)
{
buf = w-1;
offset = 1;
while(buf > 0 && (offset + order[i])<=end && cols[order[i]+offset]<=cols[order[i]])
{
offset++;
buf--;
}
if(buf == 0)
{
return order[i]+1;
}
}
return order[0];
}
var interval,
cols = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // contains filled height for each column (10 columns)
left = 200,
speed = 300; // Score
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function getRandomColor() {
var hex = Math.floor(Math.random() * 0xFFFFFF);
return "#" + ("000000" + hex.toString(16)).substr(-6);
}
function createRandomFigure() {
var t = document.getElementById('auto-tetris'),
l = document.getElementById('left'),
f = getRandomInt(1, 3), // 1 - 1x4 or 2 - 2x2
o = getRandomInt(1, 3), // 1 - horizontal or 2 - vertical
c = 'top fig fig-' + f + '-' + o,
d =...