JSFiddle - React, Tailwind, and code Playground
by _DR_
HTML
<link rel="stylesheet" href="http://openlayers.org/en/v3.14.2/css/ol.css">
<script src="https://dl.dropboxusercontent.com/u/40653013/ol.js"></script>
<div id="map" class="map"></div>
<form id="options-form" automplete="off">
<div class="radio">
<label>
<input type="radio" name="interaction" value="draw" id="draw" checked>
Draw
</label>
</div>
<div class="radio">
<label>
<input type="radio" name="interaction" value="modify">
Modify
</label>
</div>
<div class="form-group">
<label>Draw type </label>
<select name="draw-type" id="draw-type">
<option value="Point">Point</option>
<option value="LineString">LineString</option>
<option value="Polygon">Polygon</option>
</select>
</div>
</form>
JavaScript
var raster = new ol.layer.Tile({
source: new ol.source.MapQuest({layer: 'sat'})
});
var vector = new ol.layer.Vector({
source: new ol.source.Vector(),
style: new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, 0.2)'
}),
stroke: new ol.style.Stroke({
color: '#ffcc33',
width: 2
}),
image: new ol.style.Circle({
radius: 7,
fill: new ol.style.Fill({
color: '#ffcc33'
})
})
})
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
var Modify = {
init: function() {
this.select = new ol.interaction.Select();
map.addInteraction(this.select);
this.modify = new ol.interaction.Modify({
features: this.select.getFeatures()
});
map.addInteraction(this.modify);
this.setEvents();
},
setEvents: function() {
var selectedFeatures = this.select.getFeatures();
this.select.on('change:active', function() {
selectedFeatures.forEach(selectedFeatures.remove, selectedFeatures);
});
},
setActive: function(active) {
this.select.setActive(active);
this.modify.setActive(active);
}
};
Modify.init();
var optionsForm = document.getElementById('options-form');
var Draw = {
init: function() {
map.addInteraction(this.Point);
this.Point.setActive(false);
map.addInteraction(this.LineString);
this.LineString.setActive(false);
map.addInteraction(this.Polygon);
this.Polygon.setActive(false);
},
Point: new ol.interaction.Draw({
source: vector.getSource(),
type: /** @type {ol.geom.GeometryType} */ ('Point')
}),
LineString: new ol.interaction.Draw({
source: vector.getSource(),
type: /** @type {ol.geom.GeometryType} */ ('LineString')
}),
Polygon: new ol.interaction.Draw({
source: vector.getSource(),
type: /** @type {ol.geom.GeometryType} */ ('Polygon')
}),
getActive: function() {
...