Auto tetris
by Yve Gotnone
HTML
<div class="description">
Test UI for tetris algorithm. Just 2 figures: 1x4 and 2x2. Just implement function getColumnNumberForLeftFigureSquare() that finds the best place for current figure (column number for left square). And wait for the results. Size of tetris: 10 x 20.
</div>
<div id="auto-tetris"></div>
<div class="results">
Squares left: <span id="left">200</span>
</div>
CSS
.description {
width: 100%;
}
.results {
padding: 20px
}
#auto-tetris {
float: left;
width: 200px;
height: 400px;
position: relative;
border: 1px solid #666;
}
.fig {
background: #d14;
position: absolute;
}
.fig.top {
top: 0;
left: 50%;
}
.fig-1-1 {
width: 80px;
height: 20px;
}
.fig-1-1.top {
margin-left: -40px;
}
.fig-1-2 {
width: 20px;
height: 80px;
}
.fig-1-2.top {
margin-left: -10px;
}
.fig-2-1, .fig-2-2 {
width: 40px;
height: 40px;
}
.fig-2-1.top, .fig-2-2.top {
margin-left: -20px;
}
JavaScript
// Function should return integer from 1 to 10. It is a number of column in which will be left square of figure.
function getColumnNumberForLeftFigureSquare(w, h) {
// - You can use 3 vars: w, h (size of figure), cols
// - I sure will
var fieldWidth = 10;
// Loops, what else..
var minHeight = Math.min.apply(null, cols),
maxHeight = Math.max.apply(null, cols); // optimized, yay!
for(var y=minHeight; y<maxHeight; y++) {
for(var x=0; x<=fieldWidth-w; x++) {
for(var wx=0, rowIsFree = true; wx<w; wx++) {
if(cols[x+wx]>y)
rowIsFree = false;
}
if(rowIsFree)
return x+1; // free place found
}
}
return 1; // nothing found
}
var interval,
cols = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // contains filled height for each column (10 columns)
left = 200; // Score
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function createRandomFigure() {
var t = document.getElementById('auto-tetris'),
l = document.getElementById('left'),
f = getRandomInt(1, 3), // 1 - 1x4 or 2 - 2x2
o = getRandomInt(1, 3), // 1 - horizontal or 2 - vertical
c = 'top fig fig-' + f + '-' + o,
d = document.createElement('div'),
h = 2,
w = 2;
if (f == 1) {
if (o == 1) {
w = 4; h = 1;
} else {
w = 1; h = 4;
}
}
d.className = c;
t.appendChild(d);
setTimeout(function() {
var r = checkResults();
if (r) {
var cn = getColumnNumberForLeftFigureSquare(w, h),
newH = 0,
end = cn + w - 1,
wi = 0,
maxH = 0;
if (end > 10 || cn <= 0) {
alert('Incorrect algorithm. Figure can not be inserted here.');
clearInterval(interval);
return;
}
...