JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://www.youtube.com/player_api"></script>
<div id="player"></div>
<div id="nav">
<a href="#ytplayer" ><img src="http://img.youtube.com/vi/u1zgFlCw8Aw/default.jpg" /></a>
<a href="#ytplayer" ><img src="http://img.youtube.com/vi/ylLzyHk54Z0/default.jpg" /></a>
<a href="#ytplayer"> <img src="http://img.youtube.com/vi/sOEAD-gfJ_M/default.jpg" /></a>
</div>
CSS
#nav img {border: solid 5px #000}
JavaScript
window.onload = function(){
var a = document.getElementsByTagName("a");
for(var i=0; i<a.length; i++){
if(!/#ytplayer/.test(a[i].href)) continue;
var link = a[i].innerHTML.match(/\/vi\/([^\/]+)/);
if(link) (function(vidId){
a[i].onclick = function(){
player.loadVideoById(vidId);
}
})(link[1]);
}
}
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'u1zgFlCw8Aw',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}