Pure JavaScript Draggable
http://www.dte.web.id
HTML
<div id="draggable-element">Drag me!</div>
CSS
body {padding:10px;transform:scale(0.5);-moz-transform:scale(0.5);-webkit-transform:scale(0.5);transform-origin:top left;}
#draggable-element {
width:100px;
height:100px;
background-color:#666;
color:white;
padding:10px 12px;
cursor:move;
position:relative; /* important (all position that's not `static`) */
pointer-events:none;
}
#draggable-element:before {
content:'';
height:50px;
width:50px;
border:solid;
position:absolute;
margin:25px;
pointer-events:auto;
}
}
JavaScript
var selected = null, // Object of the element to be moved
x_pos = 0, y_pos = 0, // Stores x & y coordinates of the mouse pointer
x_elem = 0, y_elem = 0; // Stores top, left values (edge) of the element
// Will be called when user starts dragging an element
function _drag_init(elem) {
// Store the object of the element which needs to be moved
selected = elem;
x_elem = x_pos - selected.offsetLeft;
y_elem = y_pos - selected.offsetTop;
}
// Will be called when user dragging an element
function _move_elem(e) {
x_pos = document.all ? window.event.clientX : e.pageX;
y_pos = document.all ? window.event.clientY : e.pageY;
if (selected !== null) {
selected.style.left = ((x_pos / 0.5) - x_elem) + 'px';
selected.style.top = ((y_pos / 0.5) - y_elem) + 'px';
}
}
// Destroy the object when we are done
function _destroy() {
selected = null;
}
// Bind the functions...
document.getElementById('draggable-element').onmousedown = function () {
_drag_init(this);
return false;
};
document.onmousemove = _move_elem;
document.onmouseup = _destroy;