JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html>
<head>
<title>Google Maps JavaScript API v3 Example: User-editable Shapes</title>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<meta charset="utf-8" />
<link href="https://developers.google.com/maps/documentation/javascript/examples/default.css" rel="stylesheet">
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false&libraries=drawing"></script>
</head>
<body>
<div id="map_canvas"></div>
</body>
</html>
JavaScript
function initialize() {
var mapOptions = {
center: new google.maps.LatLng(44.5452, -78.5389),
zoom: 9,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
var map = new google.maps.Map(document.getElementById('map_canvas'),
mapOptions);
var drawingManager = new google.maps.drawing.DrawingManager({
drawingMode: google.maps.drawing.OverlayType.MARKER,
drawingControl: true,
drawingControlOptions: {
position: google.maps.ControlPosition.TOP_CENTER,
drawingModes: [
google.maps.drawing.OverlayType.MARKER,
google.maps.drawing.OverlayType.CIRCLE,
google.maps.drawing.OverlayType.POLYGON,
google.maps.drawing.OverlayType.POLYLINE,
google.maps.drawing.OverlayType.RECTANGLE]
},
markerOptions: {
icon: new google.maps.MarkerImage('http://www.example.com/icon.png')
},
circleOptions: {
fillColor: '#ffff00',
fillOpacity: 1,
strokeWeight: 5,
clickable: false,
zIndex: 1,
editable: true
}
});
google.maps.event.addListener(drawingManager, 'circlecomplete', function (circle) {
google.maps.event.addListener(circle, 'radius_changed', function () {
console.log('radius changed');
});
});
drawingManager.setMap(map);
}
google.maps.event.addDomListener(window, 'load', initialize);