three.js ~ example ~ Mr.doob
2012-01-05 ~
JavaScript
var π = Math.PI;
function animate(three){
three.plane.rotation.x += 0.05;
// render
three.renderer.render(three.scene, three.camera);
// request new frame
requestAnimationFrame(function (){
animate(three);
});
}
var renderer = new THREE.WebGLRenderer();
renderer.setSize(300, 300);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = -450;
camera.position.z = 400;
camera.rotation.x = 45 * π / 180;
// scene
var scene = new THREE.Scene();
scene.add(camera);
// plane
var plane = new THREE.Mesh(new THREE.PlaneGeometry(300, 300), new THREE.MeshBasicMaterial({
color: 'black'
}));
plane.overdraw = true;
scene.add(plane);
// create wrapper object that contains three.js objects
var three = {
renderer: renderer,
camera: camera,
scene: scene,
plane: plane
};
animate(three);