JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://raw.github.com/theshock/atomjs/master/atom-full-compiled.js"></script>
<script src="https://raw.github.com/theshock/libcanvas/master/libcanvas-full-compiled.js"></script>

CSS

*{padding:0;margin:0}
        body{overflow:hidden;background:black}

JavaScript

new function () {
        var center, i, helper, stars;

        LibCanvas.extract();
        
        var width = document.width || 800,
            height = document.height || 800;

        helper = new App.Light(new Size( width, height), { intersection: 'full' });

        center = helper.app.rectangle.center;

        stars = [];
        for(i = 0; i < 350; i++){
            new function() {
                var point = new Point(Number.random(width/2,width),height/2),
                    length = Number.random(50,150),
                    angle = Number.random(0,360),

                    coords = [
                        new Point(0,0),
                        new Point(0,0),
                        new Point(0,0)
                    ],
                    path = helper.createVector( new Polygon(coords) ).setStyle({fill:"#fff",stroke:"#fff"});

                point.rotate( - angle.degree(), center);

                var star = {
                    point : point,
                    length : length,
                    angle : angle,
                    coords : coords,
                    live : 0,
                    setLength : function(live){
                        var degree = this.angle.degree(), sin = degree.sin(), cos = degree.cos();
                        if (live != null){
                            this.live = arguments[0];
                        }
                        this.coords[0].x = this.point.x;
                        this.coords[0].y = this.point.y;
                        this.coords[1].x = this.coords[0].x + this.live * cos;
                        this.coords[1].y = this.coords[0].y - this.live * sin;
                        this.coords[2].x = this.coords[1].x + 2 * sin;
                        this.coords[2].y = this.coords[1].y + 2 * cos;
                    },
                    path : path
                };
                star.setLength();

                stars.push(star);
            };
        }

       ...