JSFiddle - React, Tailwind, and code Playground
by Subhasish2015
HTML
<canvas id="c" width=500 height=500></canvas>
<div id="logs"></div>
JavaScript
var canvas = new fabric.Canvas('c');
fabric.Image.fromURL('http://www.beatnyama.com/wp-content/uploads/2015/05/assets.jpg', function(img) {
img.left = 50;
img.selectable=false;
img.top = 50;
canvas.add(img);
canvas.centerObject(img);
img.bringToFront();
canvas.renderAll();
_applyZoom();
})
var zoomBtn = document.getElementById("zoom");
var currentMouseY = 0, currentMouseX = 0;
var _applyZoom = function () {
canvas.on("mouse:move", function(event) {
currentMouseY = Math.round(event.e.clientY );
});
canvas.getObjects()[0].on("mousemove", function(event) {
currentMouseX = Math.round(event.e.clientX );
});
var mousewheelevt=(/Firefox/i.test(navigator.userAgent))? "DOMMouseScroll" : "mousewheel"
if (document.attachEvent) document.attachEvent("on"+mousewheelevt, _zoom)
else if (document.addEventListener) document.addEventListener(mousewheelevt, _zoom, false)
return this;
}
function _zoom(e, dragDelta) {
var evt=window.event || e;
var delta = (dragDelta == undefined) ? evt.detail? evt.detail*(-120) : evt.wheelDelta : dragDelta;
var factor = 0.9;
if (delta > 0) {
factor = 1/factor;
}
var objects = canvas.getObjects();
//applying zoom values.
for (var i in objects) {
var imageX = (currentMouseX - objects[i].getLeft()),
imageY = (currentMouseY - objects[i].getTop());
var dx = imageX * (factor - 1),
dy = imageY * (factor - 1);
var lastLeft = objects[i].left;
var lastTop = objects[i].top;
objects[i].left = objects[i].left - dx;
objects[i].top = objects[i].top - dy;
objects[i].scaleX = objects[i].getScaleX() * factor;
...