JSFiddle - React, Tailwind, and code Playground
by Schoening
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(50, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function render() {
cube.rotation.x += 0.1; cube.rotation.y += 0.1;
requestAnimationFrame(render);
renderer.render(scene, camera);
}
window.setInterval(function(){
render();
}, 5000);