JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://code.jquery.com/jquery-1.7.2.min.js"></script>
<div id="StratusCanvas" class="span12"></div>

JavaScript

// Data
var data = {
    "shapes": {
        "Start": {
            "type": "rect",
            "x": "0.3",
            "y": "0.01",
            "w": "60",
            "h": "40",
            "cr": "10",
            "cl": "#a44",
            "tx": "5",
            "ty": "5",
            "tcl": "#222",
            "t": "Start"
        },
        "Middle": {
            "type": "rect",
            "x": "0.45",
            "y": "0.15",
            "w": "100",
            "h": "40",
            "cr": "10",
            "cl": "#a44",
            "tx": "5",
            "ty": "5",
            "tcl": "#222",
            "t": "Middle"
        },
        "End": {
            "type": "rect",
            "x": "0.25",
            "y": "0.3",
            "w": "100",
            "h": "40",
            "cr": "10",
            "cl": "#a44",
            "tx": "5",
            "ty": "5",
            "tcl": "#222",
            "t": "End"
        }
    },
    "connections": {
        "0": {
            "s": "Start",
            "e": "Middle",
            "cl": "#222",
            "bg": "#222|4"
        },
        "1": {
            "s": "Middle",
            "e": "End",
            "cl": "#222",
            "bg": "#222|4"
        }
    }
};

// --------------------------------------
//  Function to draw shape connections
//
//  From raphaeljs.com/graffle.html
// --------------------------------------
Raphael.fn.connection = function(obj1, obj2, line, bg) {
    if (obj1.line && obj1.from && obj1.to) {
        line = obj1;
        obj1 = line.from;
        obj2 = line.to;
    }
    var bb1 = obj1.node.getBBox(),
        bb2 = obj2.node.getBBox(),
        p = [{
            x: bb1.x + bb1.width / 2,
            y: bb1.y - 1},
        {
            x: bb1.x + bb1.width / 2,
            y: bb1.y + bb1.height + 1},
        {
            x: bb1.x - 1,
            y: bb1.y + bb1.height / 2},
        {
            x: bb1.x + bb1.width + 1,
            y: bb1.y + bb1.height / 2},
        {
     ...