JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdnjs.cloudflare.com/ajax/libs/phaser/2.0.4/phaser.min.js"></script>
<div id="storeMiddle">
    <div id="animationDiv"></div>
</div>

JavaScript

var anim, width;

function makeAnim() {
    width = $('#storeMiddle').width();
    width = Math.floor(width / 70) * 70;
    //use canvas to circumvent CORS
    anim = new Phaser.Game(width, 300, Phaser.CANVAS, 'animationDiv', {
        preload: animpreload,
        create: animcreate,
        update: animupdate
    });



    function animpreload() {

        anim.load.spritesheet('player', 'http://michaelbell.ca/Phased-Game/assets/character/sheet/sprite.png', 75, 96, 12);

        anim.load.image('floor', 'http://michaelbell.ca/Phased-Game/assets/ground.png');

    }



    var Animplayer;

    function animcreate() {


        // Start the physics engine
        anim.physics.startSystem(Phaser.Physics.ARCADE);
        //give the game gravity
        anim.physics.arcade.gravity.y = 100;
        // background color
        anim.stage.backgroundColor = 0x4488cc;
        // add player sprite
        Animplayer = anim.add.sprite(anim.width / 2, anim.height - 118, 'player');
        // add animations
        Animplayer.animations.add('walk', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 12);
        // Enable physics on the player
        anim.physics.enable(Animplayer, Phaser.Physics.ARCADE);
        //  Animplayer.body.collideWorldBounds = true;
        Animplayer.anchor.setTo(0.5, 0.5);
        // give velocity
        Animplayer.body.velocity.x = 100;


        tilesprite = anim.add.tileSprite(0, anim.height - 70, width, 70, 'floor');
                anim.physics.enable(tilesprite, Phaser.Physics.ARCADE);

         tilesprite.autoScroll(-140,0);
       tilesprite.body.immovable = true;

       tilesprite.body.allowGravity = false;



    }

    function animupdate() {
   
        anim.physics.arcade.collide(Animplayer, tilesprite);
        Animplayer.animations.play('walk');
        Animplayer.x=anim.width/2;
    }
}

makeAnim();