JSFiddle - React, Tailwind, and code Playground
HTML
<!--
* Kinect javascript tutorial using zigfu.
* http://kinect.tonkworks.com - Kevin Dagostino
* No copyright - Use / modify / do with the code what you wish.
-->
<html>
<head>
<style>
#kinectSkeletonBox {
position:absolute;
right: 10px;
background-color: black;
width: 500px;
height: 500px;
}
</style>
</head>
<body>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script type="text/javascript" src="http://kinect.tonkworks.com/media/kinectJs/Three.js"></script>
<script type="text/javascript" src="http://kinect.tonkworks.com/media/kinectJs/RequestAnimationFrame.js"></script>
<script src='http://cdn.zigfu.com/zigjs/zig.min.js'></script>
<div id="pluginContainer">
<object id="zigPlugin" type="application/x-zig" width="0" height="0">
<param name="onload" value="zigPluginLoaded">
</object>
</div>
<script>
var k_camera, k_scene, k_renderer;
var skeletonPoints = [];
k_init();
k_animate();
//Initiate the three.js scene that we are going to draw dots onto.
//This is the black kinectSkeletonBox div
function k_init() {
var k_container = document.createElement('div');
k_container.setAttribute("id", "kinectSkeletonBox");
var width = 500;
var height = 500;
document.body.appendChild(k_container);
k_camera = new THREE.PerspectiveCamera(75, width / height, 1, 10000);
k_camera.position.z = 250;
k_scene = new THREE.Scene();
k_renderer = new THREE.CanvasRenderer();
k_renderer.setSize(width, height);
k_container.appendChild(k_renderer.domElement);
// skeleteon points initializations
var geometry = new THREE.Geometry();
for(var i = 0; i < 24; i++) {
//Make 24 white circles for each of the joints we are going to recieve from the kinect feed.
var material = new THREE.ParticleCanvasMaterial({
color : 0xffffff,
program :...