JSFiddle - React, Tailwind, and code Playground
JavaScript
window._firstChar = 48;
window.decodeArray = function(encodedText) {
var result = [];
var temp = [];
for (var index = 0; index < encodedText.length; index += 3) {
//skipping bounds checking because the encoded text is assumed to be valid
var firstChar = encodedText.charAt(index).charCodeAt() - _firstChar;
var secondChar = encodedText.charAt(index + 1).charCodeAt() - _firstChar;
var thirdChar = encodedText.charAt(index + 2).charCodeAt() - _firstChar;
temp.push((firstChar >> 2) & 0x3F); //6 bits, 'a'
temp.push(((firstChar & 0x03) << 4) | ((secondChar >> 4) & 0xF)); //2 bits + 4 bits, 'b'
temp.push(((secondChar & 0x0F) << 2) | ((thirdChar >> 6) & 0x3)); //4 bits + 2 bits, 'c'
temp.push(thirdChar & 0x3F); //6 bits, 'd'
}
//filter out 'padding' numbers, if present; this is an extremely inefficient way to do it
for (var index = 0; index < temp.length; index++) {
if(temp[index] != 63) {
result.push(temp[index]);
}
}
return result;
};
window.encodeArray = function(array) {
var encodedData = [];
for (var index = 0; index < dataSet.length; index += 4) {
var num1 = dataSet[index];
var num2 = index + 1 < dataSet.length ? dataSet[index + 1] : 63;
var num3 = index + 2 < dataSet.length ? dataSet[index + 2] : 63;
var num4 = index + 3 < dataSet.length ? dataSet[index + 3] : 63;
encodeSet(num1, num2, num3, num4, encodedData);
}
return stringFromArray(encodedData);
};
window.encodeSet = function(a, b, c, d, outArray) {
//we can encode 4 numbers in 3 bytes
//0x3F
var firstChar = ((a & 0x3F) << 2) | ((b >> 4) & 0x03); //6 bits for 'a', 2 from 'b'
var secondChar = ((b & 0x0F) << 4) | ((c >> 2) & 0x0F); //remaining 4 bits from 'b', 4 from 'c'
var thirdChar = ((c & 0x03) << 6) | (d & 0x3F); //remaining 2 bits from 'c',...