JSFiddle - React, Tailwind, and code Playground
HTML
<div id="canvas-container"><canvas id="canvas" width="200" height="100"></canvas></div>
CSS
#canvas-container{
width:100%;
height:200px;
background:#eee;
border:1px solid #000;
}
#canvas{
margin:0;
padding: 0;
border:0;
background-color: white;
}
JavaScript
$(window).load(function(){
$('#canvas').attr('width', $('#canvas-container').width());
$('#canvas').attr('height', $('#canvas-container').height());
});
$(window).resize(function(){
$('#canvas').attr('width', $('#canvas-container').width());
$('#canvas').attr('height', $('#canvas-container').height());
redraw();
});
//Drawing stuff
context = document.getElementById('canvas').getContext("2d");
$('#canvas').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
});
$('#canvas').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#canvas').mouseup(function(e){
paint = false;
});
$('#canvas').mouseleave(function(e){
paint = false;
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
function addClick(x, y, dragging)
{
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
function redraw(){
context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears the canvas
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;
for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i){
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}