JSFiddle - React, Tailwind, and code Playground

HTML

<div id="canvas-container"><canvas id="canvas" width="200" height="100"></canvas></div>

CSS

#canvas-container{
width:100%;
height:200px;
background:#eee;
border:1px solid #000;
}
#canvas{
margin:0;
padding: 0;
border:0;
background-color: white;
}

JavaScript

$(window).load(function(){
    $('#canvas').attr('width', $('#canvas-container').width());
    $('#canvas').attr('height', $('#canvas-container').height());
});

$(window).resize(function(){
    $('#canvas').attr('width', $('#canvas-container').width());
    $('#canvas').attr('height', $('#canvas-container').height());
    redraw();
});

//Drawing stuff

context = document.getElementById('canvas').getContext("2d");


$('#canvas').mousedown(function(e){
  var mouseX = e.pageX - this.offsetLeft;
  var mouseY = e.pageY - this.offsetTop;
		
  paint = true;
  addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
  redraw();
});
$('#canvas').mousemove(function(e){
  if(paint){
    addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
    redraw();
  }
});
$('#canvas').mouseup(function(e){
  paint = false;
});
$('#canvas').mouseleave(function(e){
  paint = false;
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;

function addClick(x, y, dragging)
{
  clickX.push(x);
  clickY.push(y);
  clickDrag.push(dragging);
}
function redraw(){
  context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears the canvas
  
  context.strokeStyle = "#df4b26";
  context.lineJoin = "round";
  context.lineWidth = 5;
			
  for(var i=0; i < clickX.length; i++) {		
    context.beginPath();
    if(clickDrag[i] && i){
      context.moveTo(clickX[i-1], clickY[i-1]);
     }else{
       context.moveTo(clickX[i]-1, clickY[i]);
     }
     context.lineTo(clickX[i], clickY[i]);
     context.closePath();
     context.stroke();
  }
}